Class AddressableAssetsBuildContext | Addressables | 1.7.5
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    Class AddressableAssetsBuildContext

    Simple context object for passing data through SBP, between different sections of Addressables code.

    Inheritance
    Object
    AddressableAssetsBuildContext
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject

    Fields

    assetGroupToBundles

    Mapping of asset group to bundles.

    Declaration
    public Dictionary<AddressableAssetGroup, List<string>> assetGroupToBundles
    Field Value
    Type Description
    Dictionary<AddressableAssetGroup, List<String>>

    bundleToAssetGroup

    Mapping of bundles to asset groups.

    Declaration
    public Dictionary<string, string> bundleToAssetGroup
    Field Value
    Type Description
    Dictionary<String, String>

    locations

    The list of catalog locations.

    Declaration
    public List<ContentCatalogDataEntry> locations
    Field Value
    Type Description
    List<ContentCatalogDataEntry>

    providerTypes

    Set of provider types needed in this build.

    Declaration
    public HashSet<Type> providerTypes
    Field Value
    Type Description
    HashSet<Type>

    runtimeData

    The current runtime data being built.

    Declaration
    public ResourceManagerRuntimeData runtimeData
    Field Value
    Type Description
    ResourceManagerRuntimeData

    settings

    The settings object to use.

    Declaration
    public AddressableAssetSettings settings
    Field Value
    Type Description
    AddressableAssetSettings
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