Class PlayerDataGroupSchema | Addressables | 1.8.5
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    Class PlayerDataGroupSchema

    Schema for the player data asset group

    Inheritance
    Object
    Object
    ScriptableObject
    AddressableAssetGroupSchema
    PlayerDataGroupSchema
    Inherited Members
    AddressableAssetGroupSchema.Group
    AddressableAssetGroupSchema.OnSetGroup(AddressableAssetGroup)
    AddressableAssetGroupSchema.OnGUI()
    AddressableAssetGroupSchema.SetDirty(Boolean)
    AddressableAssetGroupSchema.ShowAllProperties()
    AddressableAssetGroupSchema.ShowMixedValue(SerializedProperty, List<AddressableAssetGroupSchema>, Type, String)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
    Syntax
    public class PlayerDataGroupSchema : AddressableAssetGroupSchema

    Properties

    IncludeBuildSettingsScenes

    If enabled, all scenes in the editor build settings will have addresses generated during the build.

    Declaration
    public bool IncludeBuildSettingsScenes { get; set; }
    Property Value
    Type Description
    Boolean

    IncludeResourcesFolders

    If enabled, all assets in resources folders will have addresses generated during the build.

    Declaration
    public bool IncludeResourcesFolders { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    OnGUIMultiple(List<AddressableAssetGroupSchema>)

    Used to display the GUI of multiple selected groups.

    Declaration
    public override void OnGUIMultiple(List<AddressableAssetGroupSchema> otherSchemas)
    Parameters
    Type Name Description
    List<AddressableAssetGroupSchema> otherSchemas

    Schema instances in the other selected groups

    Overrides
    AddressableAssetGroupSchema.OnGUIMultiple(List<AddressableAssetGroupSchema>)
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    on 01 September 2020