Class AssetReferenceSprite | Addressables | 1.8.5
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    Class AssetReferenceSprite

    Sprite only asset reference.

    Inheritance
    Object
    AssetReference
    AssetReferenceT<Sprite>
    AssetReferenceSprite
    Inherited Members
    AssetReferenceT<Sprite>.LoadAsset()
    AssetReferenceT<Sprite>.LoadAssetAsync()
    AssetReferenceT<Sprite>.ValidateAsset(Object)
    AssetReference.RuntimeKey
    AssetReference.AssetGUID
    AssetReference.SubObjectName
    AssetReference.IsValid()
    AssetReference.IsDone
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.LoadScene()
    AssetReference.Instantiate(Vector3, Quaternion, Transform)
    AssetReference.Instantiate(Transform, Boolean)
    AssetReference.LoadAssetAsync<TObject>()
    AssetReference.LoadSceneAsync(LoadSceneMode, Boolean, Int32)
    AssetReference.UnLoadScene()
    AssetReference.InstantiateAsync(Vector3, Quaternion, Transform)
    AssetReference.InstantiateAsync(Transform, Boolean)
    AssetReference.RuntimeKeyIsValid()
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceSprite : AssetReferenceT<Sprite>, IKeyEvaluator

    Constructors

    AssetReferenceSprite(String)

    Declaration
    public AssetReferenceSprite(string guid)
    Parameters
    Type Name Description
    String guid

    Methods

    ValidateAsset(String)

    Validates that the referenced asset allowable for this asset reference.

    Declaration
    public override bool ValidateAsset(string path)
    Parameters
    Type Name Description
    String path

    The path to the asset in question.

    Returns
    Type Description
    Boolean

    Whether the referenced asset is valid.

    Overrides
    UnityEngine.AddressableAssets.AssetReferenceT<UnityEngine.Sprite>.ValidateAsset(System.String)
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    on 01 September 2020