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    Create a NavMesh

    You need to create a NavMesh to define an area of your scene within which a character can navigate intelligently.

    To create a NavMesh do the following:

    1. Select the scene geometry where you want to add the NavMesh.
    2. In the Inspector window, click Add Component.
    3. Select Navigation > NavMesh Surface.
    4. In the NavMesh Surface component, specify the necessary settings. For details on the available settings, refer to NavMesh Surface component.
    5. When you are finished, click Bake.
      The NavMesh is generated and displayed in the scene as a blue overlay on the underlying scene geometry whenever the Navigation window is open and visible.

    Additional resources

    • Navigation window
    • Creating a NavMeshAgent
    • NavMesh Surface component
    • Navigation Areas and Costs
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