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    Class BlendConstraint

    Blend constraint.

    Inheritance
    Object
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>
    BlendConstraint
    Inherited Members
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.m_Weight
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.m_Data
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.Reset()
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.IsValid()
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.OnValidate()
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.data
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.weight
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.CreateJob(Animator)
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.DestroyJob(IAnimationJob)
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.UpdateJob(IAnimationJob)
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.IRigConstraint.binder
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.IRigConstraint.data
    RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>.IRigConstraint.component
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class BlendConstraint : RigConstraint<BlendConstraintJob, BlendConstraintData, BlendConstraintJobBinder<BlendConstraintData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.BlendConstraintJob, UnityEngine.Animations.Rigging.BlendConstraintData, UnityEngine.Animations.Rigging.BlendConstraintJobBinder<UnityEngine.Animations.Rigging.BlendConstraintData>>.OnValidate()
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