docs.unity.cn
    Show / Hide Table of Contents

    Class DampedTransform

    DampedTransform constraint.

    Inheritance
    Object
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>
    DampedTransform
    Inherited Members
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.m_Weight
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.m_Data
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.Reset()
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.IsValid()
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.OnValidate()
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.data
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.weight
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.CreateJob(Animator)
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.DestroyJob(IAnimationJob)
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.UpdateJob(IAnimationJob)
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.IRigConstraint.binder
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.IRigConstraint.data
    RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>.IRigConstraint.component
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class DampedTransform : RigConstraint<DampedTransformJob, DampedTransformData, DampedTransformJobBinder<DampedTransformData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.DampedTransformJob, UnityEngine.Animations.Rigging.DampedTransformData, UnityEngine.Animations.Rigging.DampedTransformJobBinder<UnityEngine.Animations.Rigging.DampedTransformData>>.OnValidate()
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on Tuesday, August 24, 2021