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    Interface IMultiRotationConstraintData

    This interface defines the data mapping for the MultiRotation constraint.

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public interface IMultiRotationConstraintData

    Properties

    constrainedObject

    The Transform affected by the constraint Source Transforms.

    Declaration
    Transform constrainedObject { get; }
    Property Value
    Type Description
    Transform

    constrainedXAxis

    Toggles whether the constrained transform will rotate along the X axis.

    Declaration
    bool constrainedXAxis { get; }
    Property Value
    Type Description
    Boolean

    constrainedYAxis

    Toggles whether the constrained transform will rotate along the Y axis.

    Declaration
    bool constrainedYAxis { get; }
    Property Value
    Type Description
    Boolean

    constrainedZAxis

    Toggles whether the constrained transform will rotate along the Z axis.

    Declaration
    bool constrainedZAxis { get; }
    Property Value
    Type Description
    Boolean

    maintainOffset

    This is used to maintain the current rotation offset from the constrained GameObject to the source GameObjects.

    Declaration
    bool maintainOffset { get; }
    Property Value
    Type Description
    Boolean

    offsetVector3Property

    The path to the offset property in the constraint component.

    Declaration
    string offsetVector3Property { get; }
    Property Value
    Type Description
    String

    sourceObjects

    The list of Transforms that influence the constrained Transform rotation. Each source has a weight from 0 to 1.

    Declaration
    WeightedTransformArray sourceObjects { get; }
    Property Value
    Type Description
    WeightedTransformArray

    sourceObjectsProperty

    The path to the source objects property in the constraint component.

    Declaration
    string sourceObjectsProperty { get; }
    Property Value
    Type Description
    String
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