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    Class MultiAimConstraint

    MultiAim constraint.

    Inheritance
    Object
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>
    MultiAimConstraint
    Inherited Members
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.m_Weight
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.m_Data
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.Reset()
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.IsValid()
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.OnValidate()
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.data
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.weight
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.CreateJob(Animator)
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.DestroyJob(IAnimationJob)
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.UpdateJob(IAnimationJob)
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.IRigConstraint.binder
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.IRigConstraint.data
    RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>.IRigConstraint.component
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class MultiAimConstraint : RigConstraint<MultiAimConstraintJob, MultiAimConstraintData, MultiAimConstraintJobBinder<MultiAimConstraintData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.MultiAimConstraintJob, UnityEngine.Animations.Rigging.MultiAimConstraintData, UnityEngine.Animations.Rigging.MultiAimConstraintJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintData>>.OnValidate()
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    on Tuesday, August 24, 2021