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    Class MultiPositionConstraint

    MultiPosition constraint.

    Inheritance
    Object
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>
    MultiPositionConstraint
    Inherited Members
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.m_Weight
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.m_Data
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.Reset()
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.IsValid()
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.OnValidate()
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.data
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.weight
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.CreateJob(Animator)
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.DestroyJob(IAnimationJob)
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.UpdateJob(IAnimationJob)
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.IRigConstraint.binder
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.IRigConstraint.data
    RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>.IRigConstraint.component
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class MultiPositionConstraint : RigConstraint<MultiPositionConstraintJob, MultiPositionConstraintData, MultiPositionConstraintJobBinder<MultiPositionConstraintData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.MultiPositionConstraintJob, UnityEngine.Animations.Rigging.MultiPositionConstraintData, UnityEngine.Animations.Rigging.MultiPositionConstraintJobBinder<UnityEngine.Animations.Rigging.MultiPositionConstraintData>>.OnValidate()
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