Class MultiRotationConstraint
MultiRotation constraint.
Inheritance
RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>
MultiRotationConstraint
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Syntax
public class MultiRotationConstraint : RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>, IRigConstraint
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.
Declaration
protected override void OnValidate()
Overrides
UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.MultiRotationConstraintJob, UnityEngine.Animations.Rigging.MultiRotationConstraintData, UnityEngine.Animations.Rigging.MultiRotationConstraintJobBinder<UnityEngine.Animations.Rigging.MultiRotationConstraintData>>.OnValidate()