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    Class Rig

    The Rig component is used to group constraints under its GameObject local hierarchy.

    Inheritance
    Object
    Rig
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class Rig : MonoBehaviour, IRigEffectorHolder

    Properties

    weight

    The weight given to this rig and its associated constraints. This is a value in between 0 and 1.

    Declaration
    public float weight { get; set; }
    Property Value
    Type Description
    Single
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