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    Class TwistCorrection

    TwistCorrection constraint.

    Inheritance
    Object
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>
    TwistCorrection
    Inherited Members
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.m_Weight
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.m_Data
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.Reset()
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.IsValid()
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.OnValidate()
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.data
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.weight
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.CreateJob(Animator)
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.DestroyJob(IAnimationJob)
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.UpdateJob(IAnimationJob)
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.IRigConstraint.binder
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.IRigConstraint.data
    RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>.IRigConstraint.component
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class TwistCorrection : RigConstraint<TwistCorrectionJob, TwistCorrectionData, TwistCorrectionJobBinder<TwistCorrectionData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.TwistCorrectionJob, UnityEngine.Animations.Rigging.TwistCorrectionData, UnityEngine.Animations.Rigging.TwistCorrectionJobBinder<UnityEngine.Animations.Rigging.TwistCorrectionData>>.OnValidate()
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    on Tuesday, August 24, 2021