Class GenericWorker | Barracuda | 1.0.4
docs.unity.cn
    Show / Hide Table of Contents

    Class GenericWorker

    Inheritance
    Object
    GenericWorker
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Barracuda
    Syntax
    public class GenericWorker : IWorker, IDisposable

    Constructors

    GenericWorker(Model, IOps, IVars, Boolean)

    Declaration
    public GenericWorker(Model model, IOps ops, IVars vars, bool verbose = false)
    Parameters
    Type Name Description
    Model model
    IOps ops
    IVars vars
    Boolean verbose

    Properties

    scheduleProgress

    Declaration
    public virtual float scheduleProgress { get; }
    Property Value
    Type Description
    Single
    Implements
    IWorker.scheduleProgress

    Methods

    Dispose()

    Declaration
    public virtual void Dispose()
    Implements
    IDisposable.Dispose()

    Execute()

    Declaration
    public virtual IWorker Execute()
    Returns
    Type Description
    IWorker
    Implements
    IWorker.Execute()

    Execute(IDictionary<String, Tensor>)

    Declaration
    public virtual IWorker Execute(IDictionary<string, Tensor> inputs)
    Parameters
    Type Name Description
    IDictionary<String, Tensor> inputs
    Returns
    Type Description
    IWorker
    Implements
    IWorker.Execute(IDictionary<String, Tensor>)

    Execute(Tensor)

    Declaration
    public virtual IWorker Execute(Tensor input)
    Parameters
    Type Name Description
    Tensor input
    Returns
    Type Description
    IWorker
    Implements
    IWorker.Execute(Tensor)

    Finalize()

    Declaration
    protected void Finalize()

    FlushSchedule(Boolean)

    Declaration
    public virtual void FlushSchedule(bool blocking)
    Parameters
    Type Name Description
    Boolean blocking
    Implements
    IWorker.FlushSchedule(Boolean)

    PeekConstants(String)

    Declaration
    public virtual Tensor[] PeekConstants(string layerName)
    Parameters
    Type Name Description
    String layerName
    Returns
    Type Description
    Tensor[]
    Implements
    IWorker.PeekConstants(String)

    PeekOutput()

    Declaration
    public virtual Tensor PeekOutput()
    Returns
    Type Description
    Tensor
    Implements
    IWorker.PeekOutput()

    PeekOutput(String)

    Declaration
    public virtual Tensor PeekOutput(string name)
    Parameters
    Type Name Description
    String name
    Returns
    Type Description
    Tensor
    Implements
    IWorker.PeekOutput(String)

    PrepareForInput(IDictionary<String, TensorShape>)

    Declaration
    public virtual void PrepareForInput(IDictionary<string, TensorShape> inputShapes)
    Parameters
    Type Name Description
    IDictionary<String, TensorShape> inputShapes
    Implements
    IWorker.PrepareForInput(IDictionary<String, TensorShape>)

    ResetAllocatorIfRequested()

    Declaration
    protected void ResetAllocatorIfRequested()

    SetInput(String, Tensor)

    Declaration
    public virtual void SetInput(string name, Tensor x)
    Parameters
    Type Name Description
    String name
    Tensor x
    Implements
    IWorker.SetInput(String, Tensor)

    SetInput(Tensor)

    Declaration
    public virtual void SetInput(Tensor x)
    Parameters
    Type Name Description
    Tensor x
    Implements
    IWorker.SetInput(Tensor)

    StartManualSchedule()

    Declaration
    public virtual IEnumerator StartManualSchedule()
    Returns
    Type Description
    IEnumerator
    Implements
    IWorker.StartManualSchedule()

    StartManualSchedule(IDictionary<String, Tensor>)

    Declaration
    public virtual IEnumerator StartManualSchedule(IDictionary<string, Tensor> inputs)
    Parameters
    Type Name Description
    IDictionary<String, Tensor> inputs
    Returns
    Type Description
    IEnumerator
    Implements
    IWorker.StartManualSchedule(IDictionary<String, Tensor>)

    StartManualSchedule(Tensor)

    Declaration
    public virtual IEnumerator StartManualSchedule(Tensor input)
    Parameters
    Type Name Description
    Tensor input
    Returns
    Type Description
    IEnumerator
    Implements
    IWorker.StartManualSchedule(Tensor)

    Summary()

    Declaration
    public virtual string Summary()
    Returns
    Type Description
    String
    Implements
    IWorker.Summary()

    Extension Methods

    DeprecatedWorkerExtensions.AddInput(IWorker, Tensor)
    DeprecatedWorkerExtensions.AddInput(IWorker, String, Tensor)
    DeprecatedWorkerExtensions.Peek(IWorker)
    DeprecatedWorkerExtensions.Peek(IWorker, String)
    DeprecatedWorkerExtensions.ExecuteAsync(IWorker)
    DeprecatedWorkerExtensions.ExecuteAsync(IWorker, Tensor)
    DeprecatedWorkerExtensions.ExecuteAsync(IWorker, IDictionary<String, Tensor>)
    DeprecatedWorkerExtensions.WaitForCompletion(IWorker)
    DeprecatedWorkerExtensions.GetAsyncProgress(IWorker)
    DeprecatedWorkerExtensions.ExecuteAndWaitForCompletion(IWorker, Tensor)
    DeprecatedWorkerExtensions.ExecuteAndWaitForCompletion(IWorker, IDictionary<String, Tensor>)
    DeprecatedWorkerExtensions.FetchAndTakeOwnership(IWorker)
    DeprecatedWorkerExtensions.FetchAndTakeOwnership(IWorker, String)
    DeprecatedWorkerExtensions.Fetch(IWorker)
    DeprecatedWorkerExtensions.Fetch(IWorker, String)
    WorkerExtensions.CopyOutput(IWorker)
    WorkerExtensions.CopyOutput(IWorker, String)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 20 October 2020