Class ModelExtensions | Barracuda | 1.1.2-preview
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    Class ModelExtensions

    Inheritance
    Object
    ModelExtensions
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Barracuda
    Syntax
    public static class ModelExtensions

    Methods

    CreateWorker(Model, String[], String[], WorkerFactory.Device, Boolean)

    Create a worker that will execute model using the best backend that is available for a given device type. This is just a convenience function that internally calls ModelLoader.Load followed by `WorkerFactory.CreateWorker. model is the associated Model to execute. additionalOutputs are the additional outputs to track but not directly specified by the model. trimOutputs are the outputs not discard even if they are specified by the model. device is the device type to run worker on. For example WorkerFactory.Device.GPU specifies the fast GPU path. verbose will log scheduling of layers execution to the console (default == false).

    Declaration
    public static IWorker CreateWorker(this Model model, string[] additionalOutputs, string[] trimOutputs, WorkerFactory.Device device = WorkerFactory.Device.Auto, bool verbose = false)
    Parameters
    Type Name Description
    Model model
    String[] additionalOutputs
    String[] trimOutputs
    WorkerFactory.Device device
    Boolean verbose
    Returns
    Type Description
    IWorker

    CreateWorker(Model, WorkerFactory.Device, Boolean)

    Create a worker that will execute model using the best backend that is available for a given device type. This is just a convenience function that internally calls ModelLoader.Load followed by `WorkerFactory.CreateWorker. model is the associated Model to execute. device is the preferred device for execution. For example WorkerFactory.Device.GPU specifies the fast GPU path. verbose will log scheduling of layers execution to the console.

    Declaration
    public static IWorker CreateWorker(this Model model, WorkerFactory.Device device = WorkerFactory.Device.Auto, bool verbose = false)
    Parameters
    Type Name Description
    Model model
    WorkerFactory.Device device
    Boolean verbose
    Returns
    Type Description
    IWorker
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    on 15 October 2020