Enum Layer.Type
Layer Type
Namespace: Unity.Barracuda
Syntax
public enum Type
Fields
| Name | Description | Value |
|---|---|---|
| Nop | No operation / identity layer |
0 |
| Dense | Dense layer |
1 |
| MatMul | Matrix multiplication layer |
2 |
| Dense3 | Rank-3 Dense Layer |
3 |
| Conv2D | 2D Convolution layer |
20 |
| DepthwiseConv2D | Depthwise Convolution layer |
21 |
| Conv2DTrans | Transpose 2D Convolution layer |
22 |
| Upsample2D | Upsampling layer |
23 |
| MaxPool2D | Max Pool layer |
25 |
| AvgPool2D | Average Pool layer |
26 |
| GlobalMaxPool2D | Global Max Pool layer |
27 |
| GlobalAvgPool2D | Global Average Pool layer |
28 |
| Border2D | Border / Padding layer |
29 |
| Conv3D | 3D Convolution layer |
30 |
| Conv3DTrans | Transpose 3D Convolution layer (not yet implemented) |
32 |
| Upsample3D | 3D Upsampling layer |
33 |
| MaxPool3D | 3D Max Pool layer (not yet implemented) |
35 |
| AvgPool3D | 3D Average Pool layer (not yet implemented) |
36 |
| GlobalMaxPool3D | 3D Global Max Pool layer (not yet implemented) |
37 |
| GlobalAvgPool3D | 3D Global Average Pool layer (not yet implemented) |
38 |
| Border3D | 3D Border / Padding layer |
39 |
| Activation | Activation layer, see |
50 |
| ScaleBias | Scale + Bias layer |
51 |
| Normalization | Normalization layer |
52 |
| LRN | LRN (Local Response Normalization) layer |
53 |
| Dropout | Dropout layer (does nothing in inference) |
60 |
| RandomNormal | Random sampling from normal distribution layer |
64 |
| RandomUniform | Random sampling from uniform distribution layer |
65 |
| Multinomial | Random sampling from multinomial distribution layer |
66 |
| OneHot | OneHot layer |
67 |
| TopKIndices | TopK indices layer |
68 |
| TopKValues | TopK values layer |
69 |
| NonZero | NonZero layer |
70 |
| Range | Range layer |
71 |
| RoiAlign | RoiAlign layer |
72 |
| Add | Addition layer |
100 |
| Sub | Subtraction layer |
101 |
| Mul | Multiplication layer |
102 |
| Div | Division layer |
103 |
| Pow | Power layer |
104 |
| Min | Min layer |
110 |
| Max | Max layer |
111 |
| Mean | Mean layer |
112 |
| ReduceL1 | Reduce L1 layer (not yet implemented) |
120 |
| ReduceL2 | Reduce L2 layer (not yet implemented) |
121 |
| ReduceLogSum | Reduce LogSum layer (not yet implemented) |
122 |
| ReduceLogSumExp | Reduce LogSumExp layer (not yet implemented) |
123 |
| ReduceMax | Reduce with Max layer |
124 |
| ReduceMean | Reduce with Mean layer |
125 |
| ReduceMin | Reduce with Min layer |
126 |
| ReduceProd | Reduce with Prod layer |
127 |
| ReduceSum | Reduce with Sum layer |
128 |
| ReduceSumSquare | Reduce with SumSquare layer (not yet implemented) |
129 |
| Greater | Logic operation: Greater layer |
140 |
| GreaterEqual | Logic operation: GreaterEqual layer |
141 |
| Less | Logic operation: Less layer |
142 |
| LessEqual | Logic operation: LessEqual layer |
143 |
| Equal | Logic operation: Equal layer |
144 |
| LogicalOr | Logic operation: LogicalOr layer |
145 |
| LogicalAnd | Logic operation: LogicalAnd layer |
146 |
| LogicalNot | Logic operation: LogicalNot layer |
147 |
| LogicalXor | Logic operation: LogicalXor layer |
148 |
| Where | Logic operation: Where layer |
149 |
| Sign | Logic operation: Sign layer |
150 |
| Pad | Generic Pad layer (not fully supported) |
159 |
| Pad2DReflect | Reflection padding layer |
160 |
| Pad2DSymmetric | Symmetric padding layer |
161 |
| Pad2DEdge | Edge padding layer |
162 |
| ArgMax | ArgMax layer |
163 |
| ArgMin | ArgMin layer |
164 |
| ConstantOfShape | ConstantOfShape layer |
199 |
| Flatten | Flatten layer |
200 |
| Reshape | Reshape layer |
201 |
| Transpose | Transpose layer |
202 |
| Squeeze | Squeeze layer (not fully supported) |
203 |
| Unsqueeze | Unsqueeze layer (not fully supported) |
204 |
| Gather | Gather layer |
205 |
| DepthToSpace | Depth to space layer |
206 |
| SpaceToDepth | Space to depth layer |
207 |
| Expand | Expand layer |
208 |
| Resample2D | 2D Resample layer |
209 |
| Concat | Concat layer |
210 |
| StridedSlice | Strided slice layer |
211 |
| Tile | Tile layer |
212 |
| Shape | Shape layer |
213 |
| NonMaxSuppression | Non max suppression layer |
214 |
| LSTM | LSTM |
215 |
| ScatterND | ScatterND |
216 |
| Load | Constant load layer (for internal use) |
255 |