Enum WorkerFactory.Type
Backend type
Namespace: Unity.Barracuda
Syntax
public enum Type
Fields
| Name | Description | Value |
|---|---|---|
| ComputePrecompiled | Compute Precompiled, least CPU overhead when scheduling |
256 |
| Compute | Fast Compute implementation |
257 |
| ComputeRef | Reference Compute implementation, very slow |
258 |
| PixelShader | Pixel Shader implementation, slower than compute |
259 |
| CSharpBurst | Unity Burst implementation, fastest CPU option |
512 |
| CSharp | Fast C# implementation when Burst is not available |
513 |
| CSharpRef | Reference C# implementation, very very slow |
514 |
| Auto | Auto |
32768 |