Enum CameraState.BlendHints
These hints can be or'ed together to influence how blending is done, and how state is applied to the camera
Namespace: Unity.Cinemachine
Syntax
public enum BlendHints
Fields
Name | Description | Value |
---|---|---|
Nothing | Normal state blending |
0 |
SphericalPositionBlend | Spherical blend about the LookAt target (if any) |
1 |
CylindricalPositionBlend | Cylindrical blend about the LookAt target (if any) |
2 |
ScreenSpaceAimWhenTargetsDiffer | Radial blend when the LookAt target changes(if any) |
4 |
InheritPosition | When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera |
8 |
IgnoreLookAtTarget | Ignore the LookAt target and just slerp the orientation |
16 |
FreezeWhenBlendingOut | When blending out from this camera, use a snapshot of its outgoing state instead of a live state |
32 |
NoPosition | This state does not affect the camera position |
65536 |
NoOrientation | This state does not affect the camera rotation |
131072 |
NoTransform | Combination of NoPosition and NoOrientation |
196608 |
NoLens | This state does not affect the lens |
262144 |