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    Enum CameraState.BlendHints

    These hints can be or'ed together to influence how blending is done, and how state is applied to the camera

    Namespace: Unity.Cinemachine
    Syntax
    public enum BlendHints

    Fields

    Name Description Value
    Nothing

    Normal state blending


    0
    SphericalPositionBlend

    Spherical blend about the LookAt target (if any)


    1
    CylindricalPositionBlend

    Cylindrical blend about the LookAt target (if any)


    2
    ScreenSpaceAimWhenTargetsDiffer

    Radial blend when the LookAt target changes(if any)


    4
    InheritPosition

    When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera


    8
    IgnoreLookAtTarget

    Ignore the LookAt target and just slerp the orientation


    16
    FreezeWhenBlendingOut

    When blending out from this camera, use a snapshot of its outgoing state instead of a live state


    32
    NoPosition

    This state does not affect the camera position


    65536
    NoOrientation

    This state does not affect the camera rotation


    131072
    NoTransform

    Combination of NoPosition and NoOrientation


    196608
    NoLens

    This state does not affect the lens


    262144
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