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    Struct CameraState.CustomBlendableItems.Item

    Opaque structure represent extra blendable stuff and its weight. The base system ignores this data - it is intended for extension modules

    Namespace: Unity.Cinemachine
    Syntax
    public struct Item

    Fields

    Custom

    The custom stuff that the extension module will consider

    Declaration
    public Object Custom
    Field Value
    Type Description
    Object

    Weight

    The weight of the custom stuff. Must be 0...1

    Declaration
    public float Weight
    Field Value
    Type Description
    Single
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