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    Struct CinemachineSplineDolly.DampingSettings

    Settings for controlling damping

    Namespace: Unity.Cinemachine
    Syntax
    [Serializable]
    public struct DampingSettings

    Fields

    Angular

    How aggressively the camera tries to maintain the desired rotation. This is only used if the Camera Up is not Default.

    Declaration
    [RangeSlider(0F, 20F)]
    [Tooltip("How aggressively the camera tries to maintain the desired rotation.  This is only used if the Camera Up is not Default.")]
    public float Angular
    Field Value
    Type Description
    Single

    Enabled

    Enables damping, which causes the camera to move gradually towards the desired spline position.

    Declaration
    [Tooltip("Enables damping, which causes the camera to move gradually towards the desired spline position")]
    public bool Enabled
    Field Value
    Type Description
    Boolean

    Position

    How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. Meaning:

    • x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline.
    • y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline.
    • z represents the axis that is parallel to the spline. This won't move the camera off the spline. Smaller numbers are more responsive. Larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.
    Declaration
    [Tooltip("How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. \n- x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- z represents the axis that is parallel to the spline. This won't move the camera off the spline.\n\nSmaller numbers are more responsive, larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")]
    public Vector3 Position
    Field Value
    Type Description
    Vector3
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