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    Class CinemachineSplineRoll

    Extension that can be added to a SplineContainer or a vcam that uses a SplineContainer, for example a vcam that has SplineDolly as Body component.

    • When CinemachineSplineRoll is added to a gameObject that has SplineContainer, then the roll affects any vcam that reads that SplineContainer globally.
    • When CinemachineSplineRoll is added to a vcam, then roll only affects that vcam locally.
    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineSplineRoll
    Inherited Members
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    Namespace: Unity.Cinemachine
    Syntax
    [ExecuteInEditMode]
    [DisallowMultipleComponent]
    [AddComponentMenu("Cinemachine/Helpers/Cinemachine Spline Roll")]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.cinemachine@3.0/manual/CinemachineSplineRoll.html")]
    public class CinemachineSplineRoll : MonoBehaviour

    Fields

    Roll

    Roll (in degrees) around the forward direction for specific location on the track. When placed on a SplineContainer, this is going to be a global override that affects all vcams using the Spline. When placed on a vcam, this is going to be a local override that only affects that vcam.

    Declaration
    [Tooltip("Roll (in degrees) around the forward direction for specific location on the track.\n- When placed on a SplineContainer, this is going to be a global override that affects all vcams using the Spline.\n- When placed on a vcam, this is going to be a local override that only affects that vcam.")]
    public SplineData<float> Roll
    Field Value
    Type Description
    SplineData<Single>
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