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    Delegate CinemachineVirtualCamera.CreatePipelineDelegate

    Override component pipeline creation. This needs to be done by the editor to support Undo. The override must do exactly the same thing as the CreatePipeline method in the CinemachineVirtualCamera class.

    Namespace: Unity.Cinemachine
    Syntax
    public delegate Transform CreatePipelineDelegate(CinemachineVirtualCamera vcam, string name, CinemachineComponentBase[] copyFrom);
    Parameters
    Type Name Description
    CinemachineVirtualCamera vcam
    String name
    CinemachineComponentBase[] copyFrom
    Returns
    Type Description
    Transform
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