Struct PrioritySettings
Structure for holding the priority of a camera.
Namespace: Unity.Cinemachine
Syntax
[Serializable]
public struct PrioritySettings
Fields
Enabled
If false, default priority of 0 will be used. If true, the the Priority field is valid.
Declaration
[Tooltip("Enable this to expose the Priority field")]
public bool Enabled
Field Value
Type | Description |
---|---|
Boolean |
Properties
Value
Priority to use, if Enabled is true
Declaration
public int Value { get; set; }
Property Value
Type | Description |
---|---|
Int32 |