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    Struct PrioritySettings

    Structure for holding the priority of a camera.

    Namespace: Unity.Cinemachine
    Syntax
    [Serializable]
    public struct PrioritySettings

    Fields

    Enabled

    If false, default priority of 0 will be used. If true, the the Priority field is valid.

    Declaration
    [Tooltip("Enable this to expose the Priority field")]
    public bool Enabled
    Field Value
    Type Description
    Boolean

    Properties

    Value

    Priority to use, if Enabled is true

    Declaration
    public int Value { get; set; }
    Property Value
    Type Description
    Int32
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