Class SignalSourceAsset
This is an asset that defines a 6D signal that can be retrieved in a random-access fashion. This is used by the Cinemachine Impulse module.
Inherited Members
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Cinemachine
Syntax
public abstract class SignalSourceAsset : ScriptableObject, ISignalSource6D
Properties
SignalDuration
Returns the length on seconds of the signal.
Returns 0 for signals of indeterminate length.
Declaration
public abstract float SignalDuration { get; }
Property Value
Type | Description |
---|---|
Single |
Implements
Methods
GetSignal(Single, out Vector3, out Quaternion)
Get the signal value at a given time relative to signal start
Declaration
public abstract void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)
Parameters
Type | Name | Description |
---|---|---|
Single | timeSinceSignalStart | Time since signal start. Always >= 0 |
Vector3 | pos | output for position component of the signal |
Quaternion | rot | output for rotation component of the signal. Use Quaternion.identity if none. |