Struct Words | Collections | 0.4.0-preview.6
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    Struct Words

    Namespace: Unity.Collections
    Syntax
    public struct Words
    Remarks

    A "Words" is an integer that refers to 4,096 or fewer chars of UTF-16 text in a global storage blob. Each should refer to at most about one printed page of text. If you need more text, consider using one Words struct for each printed page's worth. If you need to store the text of "War and Peace" in a single object, you've come to the wrong place.

    Methods

    SetString(String)

    Declaration
    public void SetString(string value)
    Parameters
    Type Name Description
    String value

    ToNativeStringView()

    Declaration
    public NativeStringView ToNativeStringView()
    Returns
    Type Description
    NativeStringView

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    ValueType.ToString()

    Extension Methods

    JobNativeMultiHashMapVisitKeyValue.Schedule<TJob, TKey, TValue>(TJob, NativeMultiHashMap<TKey, TValue>, Int32, JobHandle)
    JobNativeMultiHashMapVisitKeyMutableValue.Schedule<TJob, TKey, TValue>(TJob, NativeMultiHashMap<TKey, TValue>, Int32, JobHandle)
    JobUnsafeMultiHashMapVisitKeyValue.Schedule<TJob, TKey, TValue>(TJob, UnsafeMultiHashMap<TKey, TValue>, Int32, JobHandle)
    JobUnsafeMultiHashMapVisitKeyMutableValue.Schedule<TJob, TKey, TValue>(TJob, UnsafeMultiHashMap<TKey, TValue>, Int32, JobHandle)
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