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    Field LodChunksTested

    The number of chunks that Entities Graphics recalculated LOD selection for.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public int LodChunksTested
    Returns
    Type Description
    int
    Remarks

    If the scaled distance from the camera changes enough to possibly cause a LOD change to entities in a chunk, Entities Graphics recalculates LOD selection for the chunk.

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