Struct EntitiesGraphicsStats
Represents statistics that Entities Graphics collects during runtime.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct EntitiesGraphicsStats
Fields
| Name | Description |
|---|---|
| BatchCount | Total number of batches. |
| BytesGPUMemoryUploadedCurr | The number of bytes of GPU memory that Entities Graphics used to update changed entity data. |
| BytesGPUMemoryUploadedMax | The maximum number of bytes of GPU memory that Entities Graphics used to update changed entity data. |
| BytesGPUMemoryUsed | The total number of bytes of the GPU memory used including upload and fence memory. |
| CameraMoveDistance | Camera move distance since the last frame. |
| ChunkCountAnyLod | Total number of chunks if any of the LOD are enabled in ChunkInstanceLodEnabled entity. |
| ChunkCountFullyIn | Total number of chunks processed which are fully inside of the view frustum. |
| ChunkCountInstancesProcessed | Total number of chunks processed which are partially intersected with the view frustum. |
| ChunkTotal | Total number of chunks |
| DrawCommandCount | Accumulated number of the draw commands. |
| DrawRangeCount | Accumulated number of the draw ranges. |
| InstanceTests | Total number of instance checks across all LODs. |
| LodChanged | Number of enabled or disabled LODs in this frame. |
| LodChunksTested | Number of tested LOD chunks. |
| LodNoRequirements | Number of the culling chunks without LOD data. |
| LodTotal | Total number of LODs across all archetype entities chunks. |
| RenderedInstanceCount | Accumulated number of rendered entities across all threads. |