Struct BufferFromEntity<T>
Namespace: Unity.Entities
Syntax
public struct BufferFromEntity<T>
where T : struct, IBufferElementData
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
Item[Entity]
Declaration
public DynamicBuffer<T> this[Entity entity] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | entity |
Property Value
| Type | Description |
|---|---|
| DynamicBuffer<T> |
Methods
Exists(Entity)
Declaration
public bool Exists(Entity entity)
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | entity |
Returns
| Type | Description |
|---|---|
| System.Boolean |