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    Struct WorldToLocal

    Namespace: Unity.Transforms
    Syntax
    [Serializable]
    public struct WorldToLocal : IComponentData

    Fields

    Value

    Declaration
    public float4x4 Value
    Field Value
    Type Description
    float4x4

    Properties

    Forward

    Declaration
    public float3 Forward { get; }
    Property Value
    Type Description
    float3

    Position

    Declaration
    public float3 Position { get; }
    Property Value
    Type Description
    float3

    Right

    Declaration
    public float3 Right { get; }
    Property Value
    Type Description
    float3

    Up

    Declaration
    public float3 Up { get; }
    Property Value
    Type Description
    float3
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