Struct TimeData
Namespace: Unity.Core
Syntax
public struct TimeDataConstructors
TimeData(Double, Single)
Create a new TimeData struct with the given values.
Declaration
public TimeData(double elapsedTime, float deltaTime)Parameters
| Type | Name | Description | 
|---|---|---|
| Double | elapsedTime | Time since the start of time collection. | 
| Single | deltaTime | Elapsed time since the last time-updating event occurred. | 
Fields
DeltaTime
The time in seconds since the last time-updating event occurred. (For example, a frame.)
Declaration
public readonly float DeltaTimeField Value
| Type | Description | 
|---|---|
| Single | 
ElapsedTime
The total cumulative elapsed time in seconds.
Declaration
public readonly double ElapsedTimeField Value
| Type | Description | 
|---|---|
| Double | 
Properties
fixedDeltaTime
Declaration
public float fixedDeltaTime { get; }Property Value
| Type | Description | 
|---|---|
| Single |