Struct BufferFromEntity<T>
Namespace: Unity.Entities
Syntax
public struct BufferFromEntity<T>
where T : struct, IBufferElementData
Type Parameters
Name | Description |
---|---|
T |
Properties
Item[Entity]
Declaration
public DynamicBuffer<T> this[Entity entity] { get; }
Parameters
Type | Name | Description |
---|---|---|
Entity | entity |
Property Value
Type | Description |
---|---|
DynamicBuffer<T> |
Methods
Exists(Entity)
Declaration
public bool Exists(Entity entity)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity |
Returns
Type | Description |
---|---|
Boolean |