Enum EntityManagerDifferOptions
Parameters used to configure the the execution of the differ.
Namespace: Unity.Entities
Syntax
[Flags]
public enum EntityManagerDifferOptionsFields
| Name | Description | 
|---|---|
| ClearMissingReferences | If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set). | 
| Default | The default set of options used by the Unity.Entities.EntityDiffer | 
| FastForwardShadowWorld | If set; the shadow world will be updated with the latest changes. | 
| IncludeForwardChangeSet | If set; the resulting EntityChanges will include the forward change set. | 
| IncludeReverseChangeSet | If set; the resulting EntityChanges will include the reverse change set. This can be applied to the world to reverse the changes (i.e. undo). | 
| None | |
| ValidateUniqueEntityGuid | If this flag is set; the entire world is checks for duplicate EntityGuid components. |