Enum WorldSystemFilterFlags
For internal use only.
Namespace: Unity.Entities
Syntax
[Flags]
public enum WorldSystemFilterFlagsRemarks
Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.
Fields
| Name | Description | 
|---|---|
| Default | The default World. | 
| DotsRuntimeGameObjectConversion | Conversion systems that should run for Dots runtime Example: Tiny renderer conversion systems | 
| EntitySceneOptimizations | A specialized World created for optimizing scene rendering. | 
| GameObjectConversion | A specialized World created for converting GameObjects to entities. | 
| HybridGameObjectConversion | Conversion systems that should run for Hybrid Example: Hybrid renderer conversion systems | 
| ProcessAfterLoad | A specialized World created for processing a scene after load |