Enum WorldSystemFilterFlags | Entities | 0.10.0-preview.6
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    Enum WorldSystemFilterFlags

    For internal use only.

    Namespace: Unity.Entities
    Syntax
    [Flags]
    public enum WorldSystemFilterFlags
    Remarks

    Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.

    Fields

    Name Description
    Default

    The default World.

    DotsRuntimeGameObjectConversion

    Conversion systems that should run for Dots runtime Example: Tiny renderer conversion systems

    EntitySceneOptimizations

    A specialized World created for optimizing scene rendering.

    GameObjectConversion

    A specialized World created for converting GameObjects to entities.

    HybridGameObjectConversion

    Conversion systems that should run for Hybrid Example: Hybrid renderer conversion systems

    ProcessAfterLoad

    A specialized World created for processing a scene after load

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