Enum EntityManagerDifferOptions
Parameters used to configure the the execution of the differ.
Namespace: Unity.Entities
Syntax
[Flags]
public enum EntityManagerDifferOptions
  Fields
| Name | Description | Value | 
|---|---|---|
| None | 0 | |
| IncludeForwardChangeSet | If set; the resulting EntityChanges will include the forward change set.  | 
        2 | 
| IncludeReverseChangeSet | If set; the resulting EntityChanges will include the reverse change set. This can be applied to the world to reverse the changes (i.e. undo).  | 
        4 | 
| FastForwardShadowWorld | If set; the shadow world will be updated with the latest changes.  | 
        8 | 
| ClearMissingReferences | If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set).  | 
        16 | 
| ValidateUniqueEntityGuid | If this flag is set; the entire world is checks for duplicate EntityGuid components.  | 
        32 | 
| Default | The default set of options used by the Unity.Entities.EntityDiffer  | 
        62 |