Class ReferencedUnityObjects Inheritance Object Object ScriptableObject ReferencedUnityObjects Inherited Members ScriptableObject.CreateInstance(String) ScriptableObject.CreateInstance(Type) ScriptableObject.CreateInstance<T>() Object.GetInstanceID() Object.GetHashCode() Object.Equals(Object) Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, Boolean) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, Boolean) Object.Destroy(Object, Single) Object.Destroy(Object) Object.DestroyImmediate(Object, Boolean) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectOfType(Type) Object.ToString() Object.name Object.hideFlags Namespace: Unity.Entities Syntax public class ReferencedUnityObjects : ScriptableObject Fields Array Declaration public Object[] Array Field Value Type Description Object[]