Struct BoneIndexOffset | Entities | 0.11.2-preview.1
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    Struct BoneIndexOffset

    Holds the index offset at which the skin matrices of this entity are stored in the buffer containing all skin matrices.

    Namespace: Unity.Transforms
    Syntax
    public struct BoneIndexOffset : IComponentData

    Fields

    Value

    Declaration
    public float Value
    Field Value
    Type Description
    Single
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