Namespace Unity.Deformations | Entities | 0.13.0-preview.24
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    Namespace Unity.Deformations

    Structs

    BlendShapeWeight

    Float buffer containing weight values that determine how much a corresponding blend shape is applied to the mesh. The data structure is used for mesh deformations.

    SkinMatrix

    Matrix buffer containing the skinned transformations of bones in relation to the bind pose. The data structure is used for mesh deformations.

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