Struct BlobBuilderArray<T>
Used by the BlobBuilder methods to reference the arrays within a blob asset.
Namespace: Unity.Entities
Syntax
public struct BlobBuilderArray<T>
    where T : structType Parameters
| Name | Description | 
|---|---|
| T | The data type of the elements in the array. | 
Remarks
Use this reference to initialize the data of a newly created BlobArray<T>.
Constructors
BlobBuilderArray(Void*, Int32)
For internal, BlobBuilder, use only.
Declaration
public BlobBuilderArray(void *data, int length)Parameters
| Type | Name | Description | 
|---|---|---|
| Void* | data | |
| Int32 | length | 
Properties
Item[Int32]
Array index accessor for the elements in the array.
Declaration
public T this[int index] { get; }Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | index | The sequential index of an array item. | 
Property Value
| Type | Description | 
|---|---|
| T | 
Exceptions
| Type | Condition | 
|---|---|
| IndexOutOfRangeException | Thrown when index is less than zero or greater than the length of the array (minus one). | 
Length
Reports the number of elements in the array.
Declaration
public int Length { get; }Property Value
| Type | Description | 
|---|---|
| Int32 | 
Methods
GetUnsafePtr()
Provides a pointer to the data stored in the array.
Declaration
public void *GetUnsafePtr()Returns
| Type | Description | 
|---|---|
| Void* | A pointer to the first element in the array. | 
Remarks
You can only call this function in an unsafe context.