Struct ComponentTypeHandle<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
public struct ComponentTypeHandle<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
GlobalSystemVersion
Declaration
public uint GlobalSystemVersion { get; }
Property Value
| Type | Description |
|---|---|
| UInt32 |
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |