Struct SkinMatrix | Entities | 0.16.0-preview.21
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    Struct SkinMatrix

    Matrix buffer containing the skinned transformations of bones in relation to the bind pose. The data structure is used for mesh deformations.

    Namespace: Unity.Deformations
    Syntax
    public struct SkinMatrix : IBufferElementData

    Fields

    Value

    Declaration
    public float3x4 Value
    Field Value
    Type Description
    Unity.Mathematics.float3x4
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