Enum EntityManagerDifferOptions | Entities | 0.16.0-preview.21
docs.unity.cn
    Show / Hide Table of Contents

    Enum EntityManagerDifferOptions

    Parameters used to configure the the execution of the differ.

    Namespace: Unity.Entities
    Syntax
    [Flags]
    public enum EntityManagerDifferOptions

    Fields

    Name Description Value
    None 0
    IncludeForwardChangeSet

    If set; the resulting EntityChanges will include the forward change set.

    2
    IncludeReverseChangeSet

    If set; the resulting EntityChanges will include the reverse change set.

    This can be applied to the world to reverse the changes (i.e. undo).

    4
    FastForwardShadowWorld

    If set; the shadow world will be updated with the latest changes.

    8
    ClearMissingReferences

    If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes.

    When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set).

    16
    ValidateUniqueEntityGuid

    If this flag is set; the entire world is checks for duplicate EntityGuid components.

    32
    Default

    The default set of options used by the Unity.Entities.EntityDiffer

    62
    UseReferentialEquality

    If set, components are not compared bit-wise. Bit-wise comparison implies that two components that have references to entities that have the same GUID but different indices/versions are different. Similarly blob asset references to blob assets that have the same hash but live at different addresses will be considered different as well. This is often not desirable. For these cases, it is more apt to check that GUIDs and hashes match.

    64
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 30 October 2020