Class SystemBaseRegistry | Entities | 0.16.0-preview.21
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    Class SystemBaseRegistry

    Inheritance
    Object
    SystemBaseRegistry
    Namespace: Unity.Entities
    Syntax
    public static class SystemBaseRegistry

    Methods

    AddUnmanagedSystemType(Type, Int64, SystemBaseRegistry.ForwardingFunc, SystemBaseRegistry.ForwardingFunc, SystemBaseRegistry.ForwardingFunc, SystemBaseRegistry.ForwardingFunc, SystemBaseRegistry.ForwardingFunc, String, Int32)

    Declaration
    public static void AddUnmanagedSystemType(Type type, long typeHash, SystemBaseRegistry.ForwardingFunc onCreate, SystemBaseRegistry.ForwardingFunc onUpdate, SystemBaseRegistry.ForwardingFunc onDestroy, SystemBaseRegistry.ForwardingFunc onStartRunning, SystemBaseRegistry.ForwardingFunc onStopRunning, string debugName, int burstCompileBits)
    Parameters
    Type Name Description
    Type type
    Int64 typeHash
    SystemBaseRegistry.ForwardingFunc onCreate
    SystemBaseRegistry.ForwardingFunc onUpdate
    SystemBaseRegistry.ForwardingFunc onDestroy
    SystemBaseRegistry.ForwardingFunc onStartRunning
    SystemBaseRegistry.ForwardingFunc onStopRunning
    String debugName
    Int32 burstCompileBits

    InitializePendingTypes()

    Declaration
    public static void InitializePendingTypes()
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    on 30 October 2020