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    Struct BufferFromEntity<T>

    Namespace: Unity.Entities
    Syntax
    public struct BufferFromEntity<T>
        where T : struct, IBufferElementData
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    Item[Entity]

    Methods

    Name Description
    DidChange(Entity, UInt32)

    Reports whether any of IBufferElementData components of the type T, in the chunk containing the specified Entity, could have changed.

    HasComponent(Entity)

    Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.

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    on Friday, May 28, 2021