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    Field UpdateCallback

    An optional callback. If set, this group's systems will be updated in a loop while this callback returns true. This can be used to implement custom processing before/after update (first call should return true, second should return false), or to run a group's systems multiple times (return true more than once).

    The group is passed as the first parameter.

    Namespace: Unity.Entities
    Syntax
    public Func<ComponentSystemGroup, bool> UpdateCallback
    Returns
    Type Description
    Func<ComponentSystemGroup, Boolean>
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