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    Method AddBuffer

    AddBuffer<T>(Entity)

    Adds a dynamic buffer component to an entity.

    Declaration
    public DynamicBuffer<T> AddBuffer<T>(Entity entity)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Entity entity

    The entity.

    Returns
    Type Description
    DynamicBuffer<T>

    The buffer.

    Type Parameters
    Name Description
    T

    The type of buffer element. Must implement IBufferElementData.

    Remarks

    A buffer component stores the number of elements inside the chunk defined by the [InternalBufferCapacity] attribute applied to the buffer element type declaration. Any additional elements are stored in a separate memory block that is managed by the EntityManager.

    Adding a component changes an entity's archetype and results in the entity being moved to a different chunk.

    (You can add a buffer component with the regular AddComponent methods, but unlike those methods, this method conveniently also returns the new buffer.)

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before adding the buffer and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    See Also
    InternalBufferCapacityAttribute
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    on Friday, May 28, 2021