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    Property Entities

    Entities

    Use Entities.ForEach((ref Translation translation, in Velocity velocity) => { translation.Value += velocity.Value * dt; }).Schedule(inputDependencies);

    Declaration
    protected ForEachLambdaJobDescriptionJCS Entities { get; }
    Property Value
    Type Description
    Unity.Entities.CodeGeneratedJobForEach.ForEachLambdaJobDescriptionJCS
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