Struct BufferAccessor<T>
Namespace: Unity.Entities
Syntax
public struct BufferAccessor<T>
where T : struct, IBufferElementData
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
BufferAccessor(Byte*, Int32, Int32, Int32)
Declaration
public BufferAccessor(byte *basePointer, int length, int stride, int internalCapacity)
Parameters
| Type | Name | Description |
|---|---|---|
| Byte* | basePointer | |
| Int32 | length | |
| Int32 | stride | |
| Int32 | internalCapacity |
Properties
Item[Int32]
Declaration
public DynamicBuffer<T> this[int index] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index |
Property Value
| Type | Description |
|---|---|
| DynamicBuffer<T> |
Exceptions
| Type | Condition |
|---|---|
| InvalidOperationException |
Length
Declaration
public int Length { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |