Struct WorldToLocal
Namespace: Unity.Transforms
Syntax
[Serializable]
public struct WorldToLocal : IComponentDataFields
Value
Declaration
public float4x4 ValueField Value
| Type | Description | 
|---|---|
| float4x4 | 
Properties
Forward
Declaration
public float3 Forward { get; }Property Value
| Type | Description | 
|---|---|
| float3 | 
Position
Declaration
public float3 Position { get; }Property Value
| Type | Description | 
|---|---|
| float3 | 
Right
Declaration
public float3 Right { get; }Property Value
| Type | Description | 
|---|---|
| float3 | 
Up
Declaration
public float3 Up { get; }Property Value
| Type | Description | 
|---|---|
| float3 |