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    Struct ArchetypeChunkBufferType<T>

    Namespace: Unity.Entities
    Syntax
    [NativeContainer]
    [NativeContainerSupportsMinMaxWriteRestriction]
    public struct ArchetypeChunkBufferType<T>
        where T : struct, IBufferElementData
    Type Parameters
    Name Description
    T

    Properties

    GlobalSystemVersion

    Declaration
    public readonly uint GlobalSystemVersion { get; }
    Property Value
    Type Description
    UInt32

    IsReadOnly

    Declaration
    public readonly bool IsReadOnly { get; }
    Property Value
    Type Description
    Boolean
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