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    Struct EntityChanges

    Namespace: Unity.Entities
    Syntax
    public readonly struct EntityChanges : IDisposable

    Constructors

    EntityChanges(EntityChangeSet, EntityChangeSet)

    Declaration
    public EntityChanges(EntityChangeSet forwardChangeSet, EntityChangeSet reverseChangeSet)
    Parameters
    Type Name Description
    EntityChangeSet forwardChangeSet
    EntityChangeSet reverseChangeSet

    Properties

    AnyChanges

    Declaration
    public readonly bool AnyChanges { get; }
    Property Value
    Type Description
    Boolean

    ForwardChangeSet

    Declaration
    public readonly EntityChangeSet ForwardChangeSet { get; }
    Property Value
    Type Description
    EntityChangeSet

    HasForwardChangeSet

    Declaration
    public readonly bool HasForwardChangeSet { get; }
    Property Value
    Type Description
    Boolean

    HasReverseChangeSet

    Declaration
    public readonly bool HasReverseChangeSet { get; }
    Property Value
    Type Description
    Boolean

    ReverseChangeSet

    Declaration
    public readonly EntityChangeSet ReverseChangeSet { get; }
    Property Value
    Type Description
    EntityChangeSet

    Methods

    Dispose()

    Declaration
    public readonly void Dispose()
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