Struct Rotation
Namespace: Unity.Transforms
Syntax
[Serializable]
[WriteGroup(typeof(LocalToWorld))]
[WriteGroup(typeof(LocalToParent))]
[WriteGroup(typeof(CompositeRotation))]
public struct Rotation : IComponentData
Fields
Value
Declaration
public quaternion Value
Field Value
Type | Description |
---|---|
Unity.Mathematics.quaternion |